Fuck Yeah, Animal Crossing!

Even if we don't answer something you asked us, we do read every single ask we receive!
Run by absol (town here) and tuneafish (her town is Arcadia).





creeping gyroids
Image and video hosting by TinyPic

Which Game Do I Want?

Not sure which game to buy? Here are some of the pros and cons of each game in the series.
If a feature is listed under a specific game, assume it’s a console or game-specific feature and was not continued into the next game, i.e. traveling to the island with GBA link cable, unless specified.

GameCube:

  • Biggest town (15 neighbors)
  • Four individual houses for players in one shared area
  • Acre system
  • The most amount of holidays/celebrations out of all games
  • Neighbors actually participate in holidays (not just walking around/talking)
  • Tom Nook runs a raffle on the last day of the month
  • Ask neighbors for jobs
  • Cooper and Booker have a police station
  • Train station
  • Igloos/tents neighbors set up during specific months
  • Island you can visit if you have a GBA link cable
  • Original town charm
  • Most varied/creative conversational content
  • Can take a train between games saved on memory cards

Wild World:

  • Smallest town (8 neighbors)
  • Updated graphics
  • One house shared by four players
  • No more acres
  • Holidays are not related to the real world/barely any at all
  • Don’t have to mail fossils away to have them checked
  • Able Sisters sell clothing instead of Nook
  • Accessories/hairstyles added
  • More bugs/fish/fossils
  • Players can now learn emotions from Dr. Shrunk
  • Wi-Fi
  • Portable 

City Folk:

  • Larger town (10 neighbors)
  • Upgraded graphics
  • Four individual houses for players scattered around town
  • Decent amount of holidays are back
  • DLC items from Nintendo
  • Neighbors will not have something new to say unless you leave the area
  • More clothing/hair/accessories 
  • Player can go to the city
  • Auction House lets you sell things to other players
  • Grass disappears with wear
  • Essentially Wild World for the Wii with upgrades
New Leaf (this will be continuously edited)
  • Megaphone feature (allows you to find neighbors)
  • Player is town mayor; town projects allow you to customize town (shrubbery, benches, lamp-posts, etc.) town projects can be funded by player or friends over wi-fi
  • Can visit other towns through StreetPass/”Dreams”
  • Grass wear (improved from City Folk)
  • More ability to decorate interior/exterior of house
  • Important buildings have been moved to “Main Street”, similar to City Folk’s city feature, meant to separate player’s uniquely designed town from necessary buildings
  • Can sell unwanted items through town’s Re-Tail shop
  • Can create your own individualized exhibits in museum
  • More than four emotions
  • More villager interaction (going into buildings, doing activities)
  • The island returns, with the ability to go diving for more fish and summer insects year-round
  • More than six neighbor personalities

So what do Population Growing, Wild World and City Folk have in common?

  • Nook’s store upgrades
  • Nook has Stalk Market
  • Player must pay off debt to upgrade house
  • Neighbors ask players to do errands 
  • K.K. Slider plays music on Saturdays
  • Player can complete collection and donate fish/bugs/fossils to the museum
  • Player can make custom clothing designs
  • Same fruits in every game
  • General look of town stays about the same
  • Towns all have individual layouts
  • Many of the same NPCs in each game
  • All games begin with preconceived story (Train/Cab, work for Nook… etc.)